Game Mechanics and Rules
The Tile Workshop is a 3x3 mines-style educational game unrelated to the commercial Dork Unit title. A single hidden cross is uniformly selected among nine tiles. Players choose a safe-tile target of one, two, or three. Each distinct safe tile revealed increments progress. Revealing the cross loses the stake immediately. Automatic settlement occurs at the chosen target, or players may collect manually after at least one safe tile. No rewards are given for zero reveals, and autoplay is not available.
Payouts and Mathematical Evidence
The gross multiplier is calculated as 0.94 × 9 / (9 − k), where k is the number of distinct safe tiles revealed. The long-run gross RTP is exactly ninety-four percent. Simulation evidence confirms this across targets one, two, and three. For example, the automatic target one mode shows an observed RTP of approximately ninety-three point nine nine percent. The survival probability decreases as the target increases, from eight ninths for target one to six ninths for target three.
Wallet and Settlement Rules
A captured whole stake is deducted once at the start. The gross return includes the stake and differs from net profit. Any fractional carry is separate from credited whole coins. Manual restoration is available only when the idle balance falls below ten coins, setting the balance to one thousand. A saved wallet does not save an unfinished round; reloading drops the round with no refund or payout. The stake is debited and persisted before choosing tiles.
Site Facts and Privacy
The demo requires no account and uses local storage for the wallet. Observed storage includes a key for the whole balance and fractional carry. Third-party requests include Google Fonts and Statinside tracking. Clearing cache is different from removing this site's localStorage. The demo is virtual coins only and does not claim commercial slot rules. External sponsored buttons are separate from the local demo.
Frequently asked questions
Is this the commercial Dork Unit game?
No. This is the original Tile Workshop practice demo. It is explicitly distinct from the commercial Dork Unit title and does not claim its rules.
How is the payout calculated?
The gross multiplier is 0.94 × 9 / (9 − k). The stake is debited at the start, and gross returns are credited upon collection.
What happens if I reload the page?
An unfinished round is dropped with no refund or payout. The stake is already debited and persisted before tile selection.